Brawl Goal and Strategy
Build total score before the 10 minute timer expires. The player with the highest final score wins.
Brawl Game Mode
Brawl uses the same total score components as Journey: progression score, combat score, and bonuses. Brawl weights combat rewards more heavily and progression rewards more lightly, and it does not award completion bonuses.
Each game lasts 10 minutes and ends when time expires.
Players are ranked first through fourth based on their final total scores.
If two or more players are tied, the player earlier in the turn order ranks higher.
Brawl has a larger roll store and provides more rolls each turn, increasing the pace of the game.
Brawl Strategy
Your main objective is to build total score, primarily through captures, while also collecting progression checkpoints.
Moving your pieces Home does not determine the winner by itself. Your final total score does.
Capturing opposing pieces is the primary way to earn points.
Moving across entering tiles, Castles, the midpoint, and Home also awards progression score at Brawl values.
Creating a blockade does not directly award score. When an opponent’s movement is trimmed by your blockade, that opponent loses combat score.
Losing points to a blockade is not always a disadvantage. Accepting a small point loss may give you a stronger position or create a larger scoring opportunity.